gunslinger build outward

Remember to take Efficient Ammo if you plan to do AoE. Since Vital Shot has to be applied and Burst Volley was activated, the gap in your rotation has already been used and then some, so Aimed Shot will likely be coming off cooldown partway through your Charged Burst x2 grouping, which is fine. You may want to consider using the AoE build for Heroics. This is your CC break. You can use a non-rotational ability as soon as you finish channeling Penetrating Rounds even before using that accompanying Trickshot since you have a 5s window to use Trickshot. It also has a full list of all currently available Legendary Implants for all classes. This gap is not present if you are taking the Relentless Shots ability tree buff. There should be no need to save Cool Head for emergencies in case you mess up your rotation. Gunslingers have a slightly shorter cooldown duration on their hard stun than most other classes. While it used to be the case that you couldnt use most of your abilities unless you were in cover, nowadays the only abilities you have to be in cover for are Sweeping Gunfire, Pulse Detonator, and Hunker Down. Best Sharpshooter Gunslinger Builds in 7.0. Its important to get as much damage as possible while all of your damage boosts are available to maximize their impact. Rotations are usually pretty consistent, though there can be some decision-making for a few GCDs. Guild leaders, I personally recommend using the Fortune (yellow) guild perk set bonus instead, which grants 5% critical chance and also boosts the critical rate and time efficiency of all Crew Skills by 2%. Stacks up to 2 times. Take as much mana as you feel you need, I ended up taking 3 ticks for 75 total and often feel I have more than enough with the regen from food, but your experience may vary. (Tech/Kinetic/Direct/AoE/Instant)If youre unable to take Hot Pursuit, Thermal Grenade is a great option to use while moving, though it does cost 20 Energy, so only use it if you can afford it. Since there isnt a new crafting tier yet, there arent any new tiers of augments yet either, so just like with Biochem items, youll be using stuff from 6.0. One of the ability choices tends to be an offensive cooldown (OCD). This passive is a bit buggy. These are the builds that I recommend for different types of content and situations. Equip whichever version of these relics that has the highest item rating. Also note that Frost Bullet has an AoE component, and will actually apply your pistol's effects in that explosion radius. This ability can also be used in the gap slot for some rotational AoE, though make sure at least one target gets hit by the entire thing. This makes it more difficult to escape at the very last second. I will update this section of the guide when that vendor is released. Con: Essential on any adventurer. This build is designed to do AoE damage and will not be viable for sustained DPS checks. Its good to have 1 emergency panic button too, but everything else should be used to prevent your health from getting low in the first place. Get as much as you can as fast as you can. Please note that speed boosts do not get added together, only the fastest speed boost is applied, so Reset Engagement it will take effect over Heads Up, so if you already have that effect active, be sure to wait until its over to activate Surrender. Reset Engagement also causes the final tick of Penetrating Rounds to knock back its target if they are within 10m of you. Honed ShotsCharged Burst grants Honed Shots, increasing the critical hit chance and damage done by Charged Burst by 3% for 20 seconds. This needs to happen or you will deal less DPS than if you just casted one Charged Burst. Only use the Dodge Stance option to mitigate damage from the adds. Gunslingers are renowned for their extremely high ASPD and HIT using Guns. Please note that properly timing subsequent Smugglers Lucks can result in a slightly shorter cooldown duration. This Energy regeneration is essential to you being able to do your rotation. This proc is pretty straightforward, it just makes it so that Quickdraw is buffed when below 30%. I just wanted to point out that Gunslingers are one of the two classes that do not have any sort of cleanse ability, the other is Vanguard / Powertech. You should wait to enter cover until after you cast Bombing Run though because you dont want to proc your relics from the passive healing from your Vital Regulators utility before you actually enter combat. The act of teleporting with Hideout breaks your channel after teleporting, even if youre still in range while Phase Walk does not break your channels (provided youre still in range). Its great for burst DPS checks are tight enough and frequent enough to where you need 2 charges of Smugglers Luck for each one and cant get that with the normal cooldown. Now were basically transitioning into the normal rotation once we start doing Charged Burst. I want to give special thanks to everyone who is or has ever been a member of Time Turners. Most of the benefit can be had for pretty cheap, but if you need that extra performance boost and are willing to fork over the credits, you do have access to more powerful gear. An AoE abilitys place in the priority is as high as it can be until it reaches a single-target ability that deals more damage than the AoE will deal to all enemies in the GCD. Cannon Pistol + Shatter Bullet inflicts Pain and Confusion in a single shot, perfectly setting up your Opportunist Stab for absurd damage. BioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. While it seems pretty identical to Sorcerer / Sage Phase Walk on the surface, there are several key differences: Luckily, the ability is still off the GCD, even though it has a castbar, so you can still use it while the GCD is active for another ability. Otherwise, youre better off just using Sweeping Gunfire or letting the other players in your group handle it entirely. I would also like to point out that without the Agitating Energies tactical and prior to 6.0, the purpose of the gap in your rotation was partly so that you could apply this ability every 18 seconds without delaying anything else. Utility points are gone! Dex: Dexterity is everything to the Gunslinger. They are intended to be changed on the fly and having a clearer idea of what all of them do will help you to recognize situations where individual choices will be useful in-game. Outward Wiki. It deals nearly identical damage to Flurry of Bolts, has a 35m range, and the actual root lasts for a fair bit of time, so I could see it getting some use in the same sort of situation that you might use a slow or a stun on a Melee add. We respect your privacy. Please note that for Gunslingers, Thermal Grenade only deals AoE damage to Standard and Weak enemies, which you usually dont see at all in raids. If you have super fast APM, you can activate one of them immediately after the cast finishes on Aimed Shot during the travel time of the blaster bolt and it will still apply the damage boost. Sharpshooters rotation is basically to just cycle through 3 main groupings of abilities, all of which include a single use of Trickshot, and then theres a single GCD gap before Aimed Shot tends to come off cooldown. The increased duration of Hunker Down results in slightly higher uptime, but the animation still ends after 20 seconds even though the buff sticks around for the correct duration. The teleporting animation is significantly longer for Hideout because theres an actual teleportation animation you have to do prior to teleporting but after pressing the button rather than Phase Walk where you just wave your hand and pop up somewhere else instantaneously. Tripod 2. If you dont want to bother with extra relics, just always use the Relic of Serendipitous Assault. This ability now has a unique effect and name in each discipline. Hideouts cooldown is twice as long as Phase Walks. Get in the habit of taking a quick glance at the raid frame to see peoples health levels. The cutoff is 9 uses of Quickdraw, which takes a little over 90 seconds, so if the boss has enough health to where youre using more than 9 Quickdraws, then you should skip using the Trickshot procced by Quickdraw and just use Quickdraw exclusively in the gap slot until there are 90 seconds left since Trickshot + a Vital Shot tick is less than the damage dealt by Aimed Shot or Penetrating Rounds. Just use it during the gap if you can reliably hit something that actually needs to take damage with every single tick. Thanks to the Stay Low passive that makes it so you get Hunker Down for 3 seconds after using Hightail It, you always get the Heads Up speed boost after using your roll as well. Here are the groupings: Using the Aimed Shot and Penetrating Rounds groupings on cooldown always take priority, and then you use the Charged Burst x2 grouping, and then youll have about a 1 GCD gap before Aimed Shot comes off cooldown. (Ranged/Energy/Direct/Single-Target/Instant)This ability is only usable on targets that have less than 30% of their max health, but it still hits pretty hard, much harder than Charged Burst or Trickshot. If its Melee/Ranged damage, this will be the only DCD youll need because this will always mitigate all of the damage you take (provided you arent stunned). They lost Vital Regulators, roll heal, and typically dont have access to the effects of Dodge. This effect ends when you leave cover. From the perspective of the highest burst, the second option is best, though from my limited testing, I didnt see a noticeable difference between the two from the perspective of sustained DPS. For the rare scenario where enemies are too fast or plentiful to Imbue your pistol repeatedly, Brand can be extremely powerful when fully buffed. When you create a new Charged Burstr or Gunslinger, the ability that gets placed on your bar is called Take Cover. Tell them to call out if and when they want it and be ready to activate it. You can also swap out the Improved Targeting Implant, Ballistic Redistribution, and Relic of Serendipitous Assault for the Energy Regulator Implant, Lucky Thoughts, and Relic of Devastating Vengeance (dont forget to fix your Alacrity). With the Improved Targeting Legendary Implant, you should be able to apply Smugglers Luck to almost all uses of Aimed Shot, though its super close. Stay DownDealing damage with Aimed Shot to a target with less than 30% health grants Stay Down, increasing the damage of your next Quickdraw by 20%. This post will cover the best Gunslinger build in Cyberpunk 2077. Remember to pre-cast even if you dont have the Charged Aim proc from Charged Burst. The Gunslinger is a very, very powerful class in Raids because of their high mobility and high crit damage. As a movement ability, Hightail It does help you cover a fair bit of distance, but it does cost a GCD to use, so it is best used when youre out of range of the boss so you couldnt deal damage anyway or after your other movement abilities have been used. This used to be more prevalent back before 3.0 when you had to actually spec into pushback protection, but now every class gets a reduction on it as part of some passive. Vital Shot has 1 advanced class passive associated with it that is relevant to your rotation that I havent already mentioned: Crack ShotIncreases the range of Flash Grenade, Quick Shot (abilities you dont even have anymore), and Distraction to 30m and increases the range of all blaster, grenade, and charge attacks by 5m and Vital Shot marks its target for 45 seconds. Gunslinger doesn't require positional damage as all the Shotgun skills have In a Tight Spot to remove the need to Back Attack and Rifle skills don't have positional requirements as well. (Tech/Internal/Periodic/Single-Target/Instant)Vital Shot also helps to diversify the damage output of Sharpshooter which would otherwise be entirely direct weapon damage (besides the very occasional Bombing Run). The spec is designed such that you use the other two groupings of abilities once each before the third becomes available again. To get the full benefit, youd use Illegal Mods anytime on a tank or another role thats using a DCD that increases their defense chance, like Deflection for Assassins, Saber Ward for Warriors, or Chaff Flare for Mercenaries. Str: Dump. Its pretty easy to tell what is and isnt fluff, dont be greedy and dont hurt your groups chances of beating the boss. Without this proc, Trickshot has a longer cooldown and would not be usable in the way that youre supposed to use it. Build Essentials: Hotshot Flourish Burst Lucky Draw Lucky Thoughts Locked and Loaded Legendary Improved Targeting Legendary Agitating Energies Tactical Item Devastating Vengeance Relic. I will not be writing out ability descriptions and I will only be transcribing the components of discipline passives that directly relate to the ability and rotation. In addition, it can also be used while moving if youre taking Hot Pursuit. You should be attempting to mitigate as much damage as possible by using your DCDs against predictable damage. Carrying Cool Potions will let you load multiple Frost Bullets per fight, and they're cheap to mass-produce. Peacemaker Gunslinger Guide for Lost Ark. Its not the end of the world to use this ability for movement though since there isnt a lot of damage you can do when out of cover anyway, so sometimes you just have to give up the GCD. Endonae's expertise and years of experience allow him to deliver great content for the whole SWTOR community. I will be updating all of my class guides as I become able to test them more thoroughly and as balance changes are released, though this will take time as I am just one person with many different class guides to maintain. Since damage intake management is primarily a tank and healer job, this ability is primarily to make their lives easier. This ability resets the cooldowns of all the abilities I have mentioned in this section thus far plus Pulse Detonator. The key to being a great DPS is to always be DPSing. Its still a noticeable DPS increase for the specs that provide it, but as a DPS debuff and piece of raid utility, it doesnt matter. If theres a cover position in range (denoted by a little green silhouette), you quickly roll to that location and if you arent in range, you deploy your portable cover shield where you stand. These are the builds that I recommend for different types of content and situations. Also good to use against Bosses, as it inflicts Pain and Chill to improve all your outgoing damage and setup Opportunist Stab without the need of your pistol. In PvE, this will generally only be used for specific mechanics since most things youd care about stunning are immune. On its own, Surrender is your threat drop, but it can get buffed by 2 separate options in the ability tree. The vast majority of damage that bosses deal in raids is considered AoE damage. Since the mitigation is so short, it can be fairly difficult to time, so you may need to practice it a little bit, and dont be afraid to completely stop DPSing for a moment if theres something that will kill you if you dont do the cheese correctly. They can offer some AoE, but it comes at a great cost to single-target sustained damage. Despite all this, thanks to their group utility, there are still situations where Sharpshooter can be worth bringing to a raid. Rondel Dagger enchanted with Unsuspecting Strength becomes a contender for best dagger in the game, and easily the best choice for physical. Be sure to take advantage of this proc whenever you have to use Below the Belt since it mitigates the DPS loss from having to spend a GCD to stun something. The goal is for the initial 25 Energy to get you back up to the maximum Energy regeneration rate and supply you with enough Energy for your next GCD so you dont fall back into the lower regeneration rate bracket. It's considered to be one of the hardest classes to play, due to having to shuffle around your weapons, but it is also one of the most rewarding when played correctly. It also has some fairly strong procs that help to compensate for its low damage and there isnt really anything else you can use that isnt weaker. Bombing Run is used as your first pre-cast ability because it has a 3 second delay before it actually deals its first tick of damage, enabling you to precast another ability before pulling. For Sharpshooter, the unique effect is that it has 2 charges. To be clear, Operative / Scoundrel DPS is by no means required and is not the only Combat Style that provides the DPS debuffs used by Sharpshooter, they are just the most efficient and allow greater flexibility in terms of what the other group members can bring. Unless theres a mechanic that prevents you from dealing damage or forces you to stop DPSing, you should not stop DPSing. Operatives are in a similar situation where they lost Surrender, but have access to a passive that gives effects they lost to Dodge. It is essential that it is channeled on cooldown. You can check at the top of the guide to see if the guide has been updated for the most recent patch. A Character Build refers to the Skills, Quests and Items which players obtain or progress through to build their character in Outward. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. If everyones health is getting low or theres a heal check in the current phase, do not hesitate to use your Medpac if you can take full benefit of the health provided or need to be above a certain health level to survive an imminent mechanic. You can also utilize this higher DR so you dont have to move out of certain circles when other classes would. Definitely still try to use it and be as preemptive as possible, but this ability really only works when you can predict when and where AoE will be needed well in advance, so this ability is better suited to fights with constant adds. One-Time Tip via PayPalMonthly Patreon Pledge. This proc further reinforces that Charged Burst is supposed to be used twice per Trickshot. 2 choices where youre picking between 1 ability or 1 of 2 passives. Your Energy regeneration is increased indirectly thanks to the alacrity increase in excess of the 1.3s GCD as well as through a direct increase in your Energy regeneration rate. If you really want to be a clicker, I highly recommend you at least keybind this ability or you will have trouble with some of the shorter casts that need to be interrupted. Quickdraw does not have any additional procs or discipline passives associated with it that are relevant to your rotation that I havent already mentioned. Curated Builds User Builds. It doesnt always work, but its worth trying to figure out which circles will kill you and which you can survive completely, or at least survive long enough that you can get to a point in your rotation where you will lose minimal DPS from moving. That said, there is still 1 discipline passive, 1 advanced class proc, and 1 advanced class passive that provide significant benefits to you while in cover: FoxholeIncreases your Energy regeneration rate by 1 per second while in cover. In addition, many extremely situational abilities were pruned entirely. Aim for clustered enemies. The typical rotation will look like this: Sometimes you have Burst Volley available, so the first cycle will look like this: Gap Priority(not applicable with Relentless Shots). The best time to activate your Adrenal is right before casting Aimed Shot, since this will allow you to cast it twice while the Adrenal is active alongside. Sharpshooters TouchCharged Burst grants Sharpshooters Touch, which increases the armor penetration and damage dealt by your next Trickshot by 10%. Much like what has to happen with Burst Volley, you can leverage the existence of the gap to not delay your high priority abilities by using a non-rotational ability earlier than you would observe the gap. Sharpshooters AoE tactical adds AoE damage to some of your abilities, so just keep doing your rotation and adhering to the priority I listed for when to use Sweeping Gunfire over your other abilities and youll be fine. (Tech/Elemental/Periodic/AoE/Casted)This ability technically deals about the same amount of DPS as Charged Burst, though thanks to its longer cast time, higher Energy cost, and the fact that it gets placed on the ground, it isnt typically used rotationally. You should practice on the dummy if youre not able to consistently execute the rotation correctly. Defensive cooldowns (DCDs) are not used just to stop you from getting killed, theyre there to minimize overall damage taken. Melee/Ranged attacks also tend to be more frequent and individually weaker attacks, though you can look at your damage taken in StarParse if you want to be sure. Ive had an amazing time over the years and cant wait to see whats in store for the years to come. Choosing not to use a Medpac for financial reasons and subsequently dying is not a valid excuse. Hunker Down also provides CC immunity. BioWare has removed set bonuses from the game and replaced them with Legendary Items, which are just implants with old 4 or 6-piece set bonus effects on them, so rather than needing to collect 4 pieces of a gear set to get the 4-piece set bonus, or 6 pieces for the 6-piece, youll get either a 4 or 6-piece set bonus effect on an implant. Outside of specific mechanics, its not usually something at your disposal in group content. The existence of the gap helps to cover for a lot of things that occur in an actual raiding environment, but not on a dummy, like needing to spend a GCD to roll, activate Diversion, hard stun, etc., so you might end up performing better in a lot of fights, particularly ones with a lot of mechanics, by using this build instead of the Sustained DPS build. Find outwhich mods to purchase from Hyde and Zeek in SWTORon the Fleet to minimize your spending and optimize your build. I recommend the Relic of Focused Retribution for all content. There are three different combat modes for three different weapons. Almost all of the burst specs in the game have a passive very similar to this one where their spammable AoE has increased critical chance and damage to compensate for not having a DoT spread. Remember, Bombing Run is a tiny bit stronger than Sweeping Gunfire for AoE, but it wont ever be essential to taking down groups of adds and you cant spam it, so youre better off not taking it for group content if you only need to AoE. The only other specs that can do this are Juggernaut / Guardian DPS. Aimed Shot has 1 proc associated with it that is relevant to your rotation. If you come across something you believe I havent considered, like a build, rotation, or opener, that performs equal to or better than what I recommend, please tell me about it in the comment. Using both Quickdraw and its Trickshot will cause you to delay Penetrating Rounds and Aimed Shot, though since those abilities have such long cooldowns, it takes a little while for you to delay them long enough for it to result in you missing out on an extra use of each of them and you arent actually losing DPS until this happens. This means that the cover bar isnt really useful anymore, so feel free to turn it off in the settings (User Interface > General > uncheck Enable Cover Bar). This forces you to read through what everything does so that you can understand what all of your passives and abilities do as well as locate these abilities in-game. Please note that the cooldown of Aimed Shot is the same as the duration of the proc and since Quickdraw has a fairly long travel time, it is possible for the proc to fall off before the damage goes out, especially if youre standing further away from the boss. Gunslinger PvP Skill Build Lost Ark lets players customise characters by levelling up skills and giving them special attributes via "tripods", functioning like a talent system. Its easily one of the strongest spammable AoE abilities in the entire game. Check out the SWTOR Damage Types and Damage Mitigation guide. The only difference is to always use Penetrating Rounds and its Trickshot on cooldown. Either pick a different option when it can happen (and your raid lead may ask you to stop taking it if it continues to be a problem) or make sure that youre greater than 10m away from those enemies, which isnt always possible. In case you needed another reason to want to use Penetrating Rounds on cooldown, it also applies the strongest of the DPS debuffs in the game, the armor debuff. Thanks to the excessive cooldown reduction from Relentless Shots, this option should still perform well in burst situations since you should be able to activate Aimed Shot twice in any single check, but this build is limited by the reduced availability of Smugglers Luck, so it wont perform quite as well with more frequent checks like the Ignition Catalysts in the Scyva fight or the Walker during EC Kephess. Sweeping Gunfire benefits from 1 discipline passive in Sharpshooter: Accurized BlastersIncreases the critical chance of Sweeping Gunfire by 15% and its critical damage dealt by 30%. How mana do you need? Here are all your options: Since we dont have access to moddable gear, well be completely dependent on augments to balance out the stats BioWare gives us. If healers call out for players to use their Medpacs or if you find yourself having to use yours and see that the rest of the group could also probably benefit from their Medpac. This means you should literally be activating it on cooldown unless theres about to be downtime or youre saving it for a burst DPS check. Main Page; All Pages; Interactive Maps; navigation. If the tanks or other players are able to keep aggro, take Flourish Burst instead. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. Please note that the autocrit Aimed Shot wont be enough to defeat Strongs and Elites (Silvers and Golds) from full health, so you will have to rely on Penetrating Rounds, likely with Agitating Energies, or AoE to get them low enough to where you can end them with Aimed Shot if you want the cooldown to be reset. Grants sharpshooters Touch, which increases the armor penetration and damage dealt by your next Trickshot 10. Be ready to activate it I havent already mentioned most things youd care about stunning are.! In Cyberpunk 2077 Rogue is a very, very powerful class in is! 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Improved Targeting Legendary Agitating Energies Tactical item Devastating Vengeance Relic that it has 2 charges and. This, thanks to their group utility, there are still situations Sharpshooter... Cooldown and would not be usable in the ability choices tends to be offensive! Attempting to mitigate as much damage as possible by using your DCDs against damage. Its Trickshot on cooldown take damage with every single tick may want to give special to. Be used twice per Trickshot, just always use the Relic of Focused Retribution all. Burst grants sharpshooters Touch, which increases the armor penetration and damage dealt by your next Trickshot 10! Since damage intake management is primarily a tank and healer job, this will generally only used! Dps is to always be DPSing there can be some decision-making for a gunslinger build outward GCDs Stab absurd!

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