antimatter dimensions ic6

The main difference is that you can't use any 'game time' modifiers or you will only make your run 'worse' since you need 'game time' as your record. Divide the normal galaxy cost based on your Eternity Points. Oh and glyph weight approx ideal for me was 14/30/40/16. Because the penalty or cost of increasing a more expensive Dimension is the highest, you should focus on maxing out the highest Dimensions and making sure their costs never line up, while being less careful with lower Dimensions - even if they get as expensive as higher Dimensions, go and upgrade higher Dimensions instead. Once you get glyph instability - you should be getting ~3.3-3.5k glyph levels with line 10 being 3s. As soon as you can afford it, you are now able to click/press the button, rather than before: Clicking this with enough antimatter will open up a new subtab under Dimensions, which will have an infinite symbol: Infinity Dimensions will appear under Dimensions, unlocking the ability to get Infinity Dimensions and further increase normal dimension multiplier. Once you are done getting good glyphs - use this build to maximize RM gain. Replicanti has offline progression (in some cases). Grinded to e114 IP3. For the challenge, it is recommended to take the AD path, but if you are having trouble reaching the required antimatter amount, you can switch to ID path, respec, and still purchase the challenge (and then switch back to AD and buy EC7). Once you reach ~1e165 IP, get the achievement Game design is my passion (complete IC5 in 15 seconds or less) with /u/1234abcdcba4321 strat: (Since Autobuyer Priorities don't exist anymore at least on some versions, this is very hard even with 1e185) (Since reality, this section is outdated. Unless you get some crazy rarity(80%+) - don't bother waiting for levels too long. However, the only thing stopping you from growing forever is that at 1.79e308 Antimatter, which is 100% of the 'Percentage until Infinity' bar growing along the bottom, you hit Infinity and have to do a Big Crunch, but this is not the end of Antimatter Dimensions. EC11x1-2: (AD Path/Active): 11,22,21,33,31,32,42,41,51,61,62,71,81,91,101,111,121,131,141,151,161,162,171,181,191,192,193,213,212,211,222,231,223,225,233|11 (5916 TT), EC11x3-5: (AD Path/Idle): 11,22,21,33,31,32,42,41,51,61,62,71,81,91,101,111,123,133,143,151,161,162,171,181,191,192,193,213,212,211,222,231,223,225,233|11 (5916 TT), EC12: (TD Path/Passive): 11,22,21,33,31,32,42,41,51,61,62,73,83,93,103,111,122,132,142,151,162,161,171,181,191,193,211,212,213,214,228,234,224,232,222,226|12 (6213 TT). Pouring e18 unlocks EP passive generation. Finally, every so often, buy Tickspeeds until it is only an OoM cheaper than the cheapest Dimension. Max offline time is 6 hours if you play on GitHub. Consider getting at least 1e349 IP, which will earn you a second EP when you Eternity. Antimatter Dimensions can be understood with a physics analogy. Best depends on situation. Unique snowflakes: Most likely not possible right now, but will be more possible later. You can also grind banked infinities while doing this achievement, which should land you close to No ethical consumption depending on how much EP and TT you have. These will help a lot with DT gain (x2 while dilated), and will make the grind to get 1e15 DT a bit less bad. Dimension Boosts force us to buy every dimension again, and will waste too much time for too little benefit at this point in the game. AntimatterDimensionsAutomatorScriptFormatAABeJy1lm2PmkAQx10cDp5j4tkkFPFCTXhOKS92UA4JL7vrS6HqSeGCE9koav3t3F6Hy4N2RqInG3YGd38z8Z0aBRFGVK6IGmS0citKZoxVR0cn2EFAPGI6YHkPvoMI9twFfL0aHQ4G0csoQIClxMfoLrPZqYQIAWPrJkaUHCGUaLctsPA2tuLhDMsMONZkD4X5OfJku0bGTKT8lmFVJawDT5yZ9j9DsSHL0cyH0bZHMkHiAXRsLb55ts73Keem1clv5s0aPH0aZihcKFzB9zDGxFJLTypAlSKA1qManGjNBxCGK0bSlxcaZ7CLYgrGGJbxGup7E4g2kCe0c4HXJ9rIEVtskpXznAMlrDM0b7fL9NZTh9hsM4yaJNDoOALtc5bJIDHOhyF2X5oLro7BJugHUS0a4GACpDp8CTxxVEW36N8lL85pvUD5h6rLwuyMycsMJ1HVqgAWarSMAvrJQ2URavMI5G8eiFV0bkllsoM0csI2etzTNOs7rqiuynuSyUsgCVWGrQmmnujRqq3dLiCeChU5XLDRWo0c2OZlESp0bKO0c5HzGt9DoY7q0cg9r8ryHCOFJHfGIhWIaCUoL0bTVi9QPExIj8onY1gra3OhOTdNqqg1qo0bM0aWlULX8Zg0bzrqg1RZlV4jjjo1I60aIpW4vlmsmoQ0aWljGlGDzHXL5tCe7oSAr4ESvDDyV6qQCzfk4FALUi0aW5FofUlGtyIZ9SW560anS1QSX0bfDMqfPdiWXtCfAR3qZbtx6Efqt0a6n3TadyKxOhLMr4SiemSOsm4L8nkSiQtMU36kkxvVZ1pXxL1WrOIv0cE0axmLvaaRea0aR3wPQY0auJN5R0bpNYzOEndOfAutomatorScript. At some point, do a longer run for study 61 to get more EP. You're done with Challenges (for now), and can upgrade all necessary Autobuyers. The importance of grinding eternities will definitely change once Reality comes out. This is an insane tickspeed upgrade multiplier (due to galaxies being even more powerful), and you should get this before you buy anything else. When you get your first Galaxy, at first, things will seem almost as slow as when you had none. Automatic Galaxies Autobuyer: The only field here is the maximum number of Galaxies to buy - right now this should be at 1. The closer your black holes are to being permanent - the less runs you will 'waste'. In terms of RM/Ra reality you will want to 'never reality', which means you probably just pause the script once it buys studies for you. path and idle path(duh) for both layers. While doing ECs, you'll sometimes want to do a long run for more TT. Eventually, you'll be able to finish EC5x4, and EC2x5, and EC5x5, then EC7x3 (If you do EC7x3 earlier on you will cap very steeply at ~e3000 IP) (You can do EC8x2 at this point as well, and you could do EC7x4 a little later on) and then EC4x4 and EC6x4. Set 1st to 7th dim autobuyers to buy single and 8th one to buy max. x1 Dilation - TT per hour(it's finally useful), DT time gain, galaxy treshold. Again. Around this point, medium (30-60min) runs are giving you 1-2 OoM more IP and overnight runs are giving you 9-12 OoM more IP. Automator is mandatory and even if you think you can ignore it for now - it becomes virtually impossible to remotely match the speed of what even simplistic automator can do quite soon. When reaching level 4 - don't forget you get an extra infinity charging point, I won't remind you again about such level ups, they are every 2nd level. Uncapped Replicanti (TS 192) is one of the time studies, costing 730 Time Theorems, and allows you to get past 1.8e308 Replicanti, with an increasing period of ticks (when Replicanti replicates) as you get more Replicanti past 1.8e308 (It's like Breaking Infinity, but now on Replicanti). Once you have a makeshift build for glyph farm - work towards glyphs you need for RM farm build. Because 8th dimensions don't produce anything, this will cause your antimatter and antimatter/s to drop to 0. After you do this - start farming RM and sacrificing whatever glyphs you get. Your goal is now unlocking perk shop for pouring e24 RM. Then, you will reach e308 IP in a few days, unlocking infinity dimensions as you go. EC12x4 (EP: probably between e900-e1000 EP, TT: 9,000+ | Goal: 1e146,000 IP within 0.4 seconds (400 seconds real time)): Completions of EC12 are getting harder, which the last completion limits you to only 0.2 seconds (200 seconds real time). You will have to use other Hotkeys or click buttons manually for the following reasons, in order of appearance: The last 2 Boosts prior to a Galaxy are particularly slow-going. Reach Infinite antimatter without having any Eighth Dimensions. At first, you may think this is cool, but then you realize "There isn't any new content! -lilk0408. This is a 50x multiplier, and will be important for getting ID3. After unlocking the 8th time dimension and getting all achievements, just keep trying to increase EP so you can get 1e4000 and unlock reality. At this point, there is only 2 more challenges left to be completed, EC11 and EC12, each with their own unique quirks. You will lose all progress up to the point where you got a Galaxy, but it is more advantageous to have a Galaxy rather than continuing on forward with none. 3 multipliers: achievement/buy 10/all dimension multi - all of those multiply whatever they are told. E.g. This is a pretty solid jump by itself. Antimatter dimensions is a text-based Idle Game created by Hevipelle, that was originally launched on May 3rd, 2016. (using 161 instead of 162 because 162 is useless. But at least something does improve the chance for sure as it will seemingly happen more often as you go further in. Getting Time Dilation is deemed necessary to continue progress, which without it will cause you to be stuck at around the 1e1300 EP mark. Now you want to sit infinitely in reality doing nothing. The dream is getting EP multiplier as it directly improves RM gain. The reason why you can leave either the Eighth and Sixth (and First if desired) Autobuyers on is because Eighth should always be bought ASAP, and the First and Sixth never conflicts with the Eighth Dimension. The run may take anything from 1 to 300 minutes, probably depending on what upgrades you got. Which would mean idle path and black holes.. but that's for much later. Give yourself a pat on the back because now we're about to go to the most fun part of the game for a while, Challenges. Antimatter is distance, First Dimensions are speed (they increase your distance (Antimatter) linearly over time), Second Dimensions are acceleration (increasing your speed (First Dimensions) linearly over time, thereby increasing distance (Antimatter) by over time) and so on. Boost the first 4 Time Dimensions based on your Eternity Points and Eternal Matter. 3) For dilation period between first and second black hole - use a build of: Outside of blackhole it's better to use active branch. Chitr Ah, that's not Infinity Challenge 6, that's just regular Challenge 6. Minimum rarity - any rarity below this will be autosacrificed. ), This might cause you to automatically get other challenge related achievements such as "you did this again just for the achievement right" and "this is fine.". It's a bad number but since it has been a very long while since we updated glyphs/teresa - it's better than struggling on without doing so. At exactly 2 hours and around 11 minutes of idling with no dimensions/infinities (usavictor's experience) with this time studies tree layout of 11, [22,32,42], [21,31,41,33], 51,61,62, [73,83,93,103], 111, [123,133,143], 151,162,171,161,181 you will finally get the achievement, at 1e90 IP. (You may need to activate the 'Automatically retry challenges' for better results. 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Ideally 100% rarity. Hence our prime goal is to first ensure we can rush reality really fast and ideally remove the manual work required. Since they are massively more powerful, they become your main means of progression. The achievement will be earned at 1e30008 IP, which will be acquired after beating EC10 and getting some of the time studies after it. This TD multiplier helps a lot, so buy everything costing 1e17 EP or less, then you can buy your first eternity challenge. If you are stuck on some challenge - you are likely missing 1 'power' glyph. This build is NOT fully automating the process of game time rush. I have put 3 effects minimum on everything, 70+ rarity on stuff I need, 100 rarity on stuff I don't really need. By this point, you will start to be able to afford a full tree. (active only 1x replicated galaxies effect, idle gain 10x less replicated galaxies, YOU NEED STUDY 213 TO POSSIBLY COMPLETE, these will gain 20x more replicated galaxies). First set new glyph record - should be ~lvl 6.2k, buy ~100-200 music glyphs(no need for more since you will be farming glyphs anyway), which got my sacrifices to ~1e33. If you feel like one of the glyphs you need is very far behind - try to update glyphs but otherwise don't bother too much. Enable all autobuyers except big crunch. The advice at this point is to get more Time Theorems to be able to get more Eternity Challenges to complete for more bonuses. By then, you're ready for EC4. You get 4 space theorems - you can unlock first good extra study. Early realities are all about balancing RM gain and perk gain. After this invest TTs into the extra studies at the start of the tree (21, 31, 33, 41) until you have a total of 40TT.

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